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Harrypetter Kratos Cosplay Costume Adult Game Cosplay War God Printing Hoodie Jacket Pullover Black/White

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We incorporated a lot of elements to illustrate the characters journey from the end of God of War (2018) to the beginning of God of War Ragnarök. The cold weather was definitely a very important factor, you can see on Atreus’ costume, for example, the inverted pelt to protect him from the cold and Kratos using a bear pelt as well. Our hope is to be able to build that same connection between our characters and gamers. For our interpretation, we wanted a design that fit within the visual language of the world we had established in God of War (2018), while also complimenting the story and gameplay the team had in mind. Join over 36,000+ makers on Adafruit’s Discord channels and be part of the community! http://adafru.it/discord

Atreus only knows the world that he lives in with his dad. They've lived in this forest, a very small area. They're going out on the road together. Dad is just Dad. You don't really know any different. That's just a parameters for his life. As he starts to learn who he is, how he fits into all of this and who his dad is, it's an interesting sort of way that—he sees life differently than we see Kratos. He allows us to see Kratos with a slightly different lens because he's experiencing it all differently.” We’ve referenced Thor’s descriptions in the Eddas for a lot of inspiration in his design, was the teams’ visual interpretation of him from the myths pretty defined from the start or did it take a lot of iteration to settle on the final look?

If you decide to cosplay a character from God of War, make sure you tag Santa Monica Studio on social or use the hashtag #GodofWarRagnarok! We always love to see your work.

The Giants were master artisans and craft folks. Even though Angrboda has been surviving on her own for so long, we wanted an elegance and beauty reflected in her design that we don’t find in the inhabitants of other Realms. When it comes to visual storytelling, what aspects of Atreus’ character are most important to convey through his design? To become the God of Thunder, we partnered with The Ronin Cosplay, who has been a longtime pillar of the God of War cosplay community. From Kratos to Sigrun, Ronin has taken on some of the most complex character designs in our games and made them look absolutely incredible. To provide insights into the three characters we’ve partnered with community cosplayers to make, we’ve sat down with Dela Longfish, a lead character artist on God of War Ragnarök, to discuss how these designs came to be. Freya While we know visual references are key, we also wanted to bring in the expertise of two of our community cosplayers to provide how-to resources and tips they put together while making the cosplays themselves!Is there any aspect of Atreus’ design for God of War Ragnarök that you are especially proud of or want players to notice?

Which elements of Freya’s original look as the Witch of the Wilds did the team feel were important to maintain across this next installment?You can see that reflected in the way things are stitched, the choice of materials, and being more thoughtful on how they are surviving the extreme weather conditions. Elements of her appearance were designed to look unkempt as we imagined she has spent sleepless days and nights in her endless pursuit of Kratos. Covered in a layer of dirt to show her rough living, we also smudged the kohl around her eyes intentionally made to resemble tears to show that behind all that anger there’s a layer of sadness she can’t escape from. With that in mind, we are really excited to finally be able to debut the brand-new Official God of War Ragnarök Cosplay Guides for Kratos and Atreus. Mjölnir is not only an iconic weapon in modern pop culture, but also within the story of our game needs to be a worthy rival to the Leviathan Axe, which is now one of the most iconic God of War weapons. Could you take us through how the team created the Huldra Brothers’ (second) greatest creation? We always imagined Gods have a stronger resilience to the cold than the humans in Midgard. With her single motivation to kill Kratos she has neglected any other mortal needs. The flame of anger she feels towards Kratos is all she needs to keep her warm while on the hunt.

When it comes to visual storytelling, what aspects of Kratos’ character are most important to convey through his design and how did you do so?

The evolution of God of War's Atreus

While we were able to visit Jötunheim at the end of the last game and saw parts of their culture represented through Faye’s art and the triptychs, Angrboda is the first Giant we meet that is actually from Jötunheim and currently calls it home. What were some of the key elements you wanted to include in her design to show visually how the Giants are unique from the Midgardians and Aesir? As one of the last living Giants, she represents that part of Atreus’s heritage which is something no one else can share with him. Not only does she carry with her the knowledge of her people, but she also physically carried individually carved marbles that contained the souls of the Giants. Atreus in the last game had some pops of color. In God of War Ragnarök he looks to have leaned in a lot more to bright colors. What made the team want to go this direction with his design? With each of the different mythical cultures in the game, the team will look for specific aspects unique to each that set them apart visually. Angroboda’s tattoos were an example of this in that they have a much more organic and natural feel to them than many of the other tattoos you see on other characters. We wanted all aspects of her design, including her tattoos, to reflect a unique aesthetic that is carried through their art and craftsmanship. Atreus is always so much fun to work on, being able to collaborate with the writers and see the character grow gives us much to play with as artists and reflect those choices in his look.

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